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goldsphere

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A member registered Jul 11, 2022

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Recent community posts

Yes, this is a great way to solve the problem, thanks. I think we will make the movement a command that can be successfully processed or not. Each command, depending on the type, will check its conditions (movement conditions), and stop the command execution flow in case of failure. I agree with you that you should not save the entire input, but limit it to two commands. This is a useful note, thank you very much )

Preety funy )

Very nice game! I like this style )

(1 edit)

I like atmosphere of this game )

Cute presentation and nice music!

Realy fun game )